Sahn-abish is a rogue life-shaper chased by the shapers' assasins (the ghav-nosh)
and the Chahn (who would like to force her to work for them).
Alterations: The rhul-thaun halfling is the secret daughter of the underground fighter Wem-osun and a fire-cleric who was murdered because of her feared profession (although she she worked as a healer). Wem-osun loves his daughter as much as he loved her mother, but at the same time gives her a lot of freedom.
At the moment Sahn-abish is on her way to (Glerran) to secretly meet him. Sahn-abid had to flee because she discovered some nasty life-shaper secrets (biological weapons, intrigues of power-hungry high-ups). The girl wants to join her father and his friends and start on some life-shaper research herself to create objects that benefit the people (like organ replacements, message deliverers or alarms).
Sahn-abish has not only inherited her mother's fire-red hair, the freckles and the coal-black eyes, but also her temperament. Everything Sahn-abish does she does with passion. Luckily she also possesses enough patience and the persistence for her research and to maybe become one of the most powerful life-shapers of the Rhul-thaun.
How the PCs could meet Sahn-abish:
|WEAPONS||life-shaped paralytic venom whip,
knife and self-styled gagdets
|ARMOUR||life-shaped torso platon (AC 3)|
|NOTES||Sahn-abish always carries
a number of
vital life-shaped items with her such as
healing tissue etc.
In her life-time, the Oracle was a seer in the service of a powerful
wizard clan. At the time of the Great War, one of the Champions abducted
the Oracle and used truth serums and torture to make her betray the locations
and weaknesses of the wizards of her clan (who had formed an opposition against
the Champions with druids). This way, the Champions could exterminate most of the
clan. The Oracle, however, sometimes managed to resist the drugs and tell false
information, so that a few members could be rescued.
Attempts to free the Oracle failed, and attempts of the Oracle to kill herself failed likewise. Eventually, the wizards and the druids managed to assassinate her with her consent. The Oracle's spirit then became a protector of the remaining opposition, which she is until this day.
The Oracle can be played either as a living person or as a ghost. In either incarnations she would be a woman around 60, either human, half-elven, elven or 'undefineable'. In our campaign, she is a human 'guardian' ghost, a bit like a raaig. As a living person she would be associated with a tribe (human, elven or mixed) or hidden settlement, trying not to attract the attention of the Sorcerers.How the PCs could come across the Oracle:
|WEAPONS||dagger, poison claw ring|
|NOTES||If played as a living person, the Oracle is
usually accompanied by a number of bodyguards.
Khori grew up in a small village in the vicinity of Nibenay. The villagers were extemely superstitous and prejudiced against magic, psionics and anything that was 'supernatural'. One day, when Khori was about 12 years old, she suddenly tranformed into a rasclinn in the middle of the village. Both the villagers and Khori were shocked. Unfortunately, the reaction of the villagers was to kill Khori/the rasclinn. Khori fled the village in rasclinn shape, and eventually collapsed from exhaustion. When she woke up, she was human again. Not being able to return to her village, Khori had to find ways of surviving on her own - and, if possible, to find a way of removing her 'curse' (she does not know what a shapeshifter is, she thinks, it is a spell or curse).How the PCs could meet Khori:
|WEAPONS||(depending on when the PCs meet her)|
|ARMOUR||(depending on when the PCs meet her)|
|NOTES||Khori is stronger than the average child as
she used to work on fields and with animals.
She knows a lot about animals and plants.