• Jiran (tiefling oracle)
  • Laetitia (Sensate factol)
  • Marvent (planar trader)
  • Amun (head of The Bureau)
  • Chirak (former head of The Bureau)
  • Anari (alu-fiend agent)
  • T'zandri (alu-fiend Inn Keeper)
  • Khashani (half-goddess druid)
  • Rhaya (half-goddess warlord)
  • Thandi (eladrin outcast and far realm researcher)
  • Ashana Longreach (aasimar ranger)
  • Jhalass (drow ex-elistraee priestess)
  • Kel (drow ex-elistraee priest)
  • Lilith (succubi sorcerer)
  • Malcanthet (Queen of the Succubi)
  • Parac (incubus gate town governor)
  • Tal (succubus administrator)
  • Leda (eladrin Sensate agent)
  • Ashir (ex-God Doomguard factol)



  • Jiran (female tiefling)
    AL: lawful good

    Jiran is quite an enigma. Born to unknown parents and handed by the god Loki to the Cynosure refugee circus on Pandemonium, her Gehenna-born foster parents quickly recognised her ability to see somebody's past and future. They started travelling around the Planes with the girl in order to make money from her gift. Because they were a superstitious lot, they believed that Jiran's ability to see someone's future would diminish as she got older. So they paid a wizard to keep her in a continuous child-state.

    In our campaign, Jiran got rescued by a PC, Kayana, who had the spell removed. As a result, Jiran now ages in metamorphic stages, like a normal tiefling. That means that she ages in bursts, remaining in one constant stage for years, and suddenly jumping to the next development stage (e.g. from child to teenager, from teenager to adult) within hours. These transformations are usually quite painful. During these transformations, Jiran also drastically changes her appearance. As a small child, Jiran had dark green skin, short horns, a tail, black nails and smelled of smoke. With every stage she starts to look more elven. That is, because her real parents are a renegade Eladrin (see Thandi below) and an obyrith. There is also some 'outsider' DNA involved (from the Far Realm). Jiran's gift has not diminished with aging.

    Jiran sometimes has trouble with what she sees in people's past or futures. But over time, she has learned to live with it. Because she knows how a person 'ticks', she is usually good at approaching anybody and converse with them. She uses this ability to protect herself and others, as well as to help the person in question. Jiran has long, black hair that is so dark that it almost looks like it is swallowing the light around her. Jiran is colour-blind and has a passion for strangely-flavoured foods. Her taste in music is similarly strange. She loves dissonant music. Most of all, however, she loves volcanoes. People around her joke that she must be part smoke genasi.


    How to use Jiran:
  • You can play Jiran either when she is a small child and needs rescuing from her parents (who are neutral-evil), or when Jiran is older and has managed to escape her parents.
  • The PCs could come across her parents' cart or hear rumours about Jiran, when Jiran's parents are stationed near the PCs. If they decide to rescue her, the parents might be hunting them for quite a while.
  • The PCs might be near Jiran when she collapses and starts a new section of her metamorphosis.
  • Some more powerful beings might be interested in Jiran - the PCs might need to protect or rescue her.



  • Laetitia (female immortal human wizard/psionicist)
    AL: lawful neutral

    Laetitia is the current Sensate factol. She gives the outside impression that she is a superficial self-centred hedonist. Many people think that her main occupation is the orchestration of elaborate Sensate events. However, Laetitia uses these events not just for her pleasure, but to obtain information. After all, the Sensates are not what they seem. Laetitia also closely collaborates with The Bureau in Sigil. In private, Laetitia is still style-conscious, but a lot more introvert and serious.

    Laetitia has black eyes and black hair that is cut into a bob (think flapper). She always wears extremely stylish dresses and matching jewellery. Her wealth comes from trading luxury goods in the Planes, some of which she uses to fund various small art spaces and charities across Sigil. She also finances the teaching in the orphanage and asks the orphanage to send her talented children for tutelage in return.


    How to use Laetitia:
  • The PCs might discover that Laetitia is not just a rich socialite.
  • The PCs might work at Laetitia's playhouse.
  • The PCs might be hired to obtain something from Laetitia's house. Laetitia's security is so good that the PCs will not notice the real security and instead will notice some average magical alarms. If the PCs just steal valuables, Laetitia will let the PCs get away with them, in order to conceal her real power. If the PCs look as if they are stealing something of importance, she will not let them get away with it.



  • Marvent (male immortal human)
    AL: lawful neutral (appears: neutral evil)

    Marvent seems lik a typical Sigil business man. He appears to have his hands in all sorts of operations, and seems to get a kick out of particularly risky deals.

    In truth, Marvent works for The Bureau. To the outside, he nurses his secretive, domineering personality, in order to get close to the powerful and unscrupulous . This extends to his relationships with Sigil's female VIPs. There are not many people who know the real Marvent. One of those is the Sensate factol Laetitia. Another is his patron, the goddess Waukeen, who regularly enjoys his negotiations.


    How to use Marvent:
  • The PCs might encounter Marvent through doing business with him. They will experience him as a combination of well-spoken genius and complete (especially misogynist) asshole.
  • The PCs might have the order from one of Marvent's enemies to find evidence that their boss can use against him. They might find out that he has two personalities.
  • The PCs might know Marvent and are helping to perfect his image.



  • Amun (male Aasimar)
    AL: lawful neutral

    Amun is the current leader or 'Secretary' of The Bureau. He appears to be in his late thirties, but is rumoured to be at least twenty times older. He has short blond hair and slightly sad golden eyes. Amun can be described as calm, thoughtful person and intensely charismatic. In his youth, Amun had some very dark and violent experiences as a 'plaything' of an abyssal lord. This experience has left him scarred and taken away his belief in the good. At the same time, it has awoken an intensely masochistic side in his private life, which he discreetly explores with both men and women.


    How to use Amun:
  • Amun has a habit of strolling through different parts of the city. When he sees someone in need, he will help that person. Sometimes, he just heals someone, at other times, he might knock out a whole gang of thugs.
  • The PCs might apply for a job at The Bureau.
  • The PCs might work for Chirak or the abyssal lord, who still likes to haunt Amun.



  • Chirak (male immortal human)
    AL: lawful neutral (?)

    Chirak is a former member of The Bureau, in charge of spies. The Bureau is currently looking for him in order to punish him for unethical conduct. Chirak grew frustrated about the strict guidelines regarding espionage which he saw as a limitation of The Bureau's potential. He secretly started a 'business partnership' with an evil sorcerer who agreed to physically transform agents and brainwash them so that The Bureau could better infiltrate the evil planes. (Basically, Chirak commits evil in the name of neutrality.)

    When Amun found out about these experiments, he confronted Chirak who subseqently sold him out to an abyssal lord who kept him as a slave. With the help of friends, Amun could eventually be saved, but Chirak has not yet been found.


    How to use Chirak:
  • Chirak still intends to replace Amun as the leader of the Bureau. He considers Amun conservative and weak. For this purpose, he is looking for people to infiltrate The Bureau.
  • Chirak tries to capture the PCs for his latest experiments, especially if they are agents of The Bureau. Or he might mistake them for agents.
  • Chirak might try and set up a counter-organisation to The Bureau.



  • Anari (female tenarimar)
    AL: neutral good

    Anari is the offspring of an Mount Celestia noble and a succubus. She grew up with her mother who had used Anari's naive paladin father as a donor. Lilith, her mother, quickly realised that her daughter would probably never turn into the promising dark magician she was hoping to raise.
    Anari eventually ran away from home and managed to find her shocked father. She was as 'impressed' with him as with her mother. As a paladin, he completely did not know how to cope with a half-demon child - or how to tell his family.
    He ended up sending Anari to something like a 'boarding school' in a remote temple, hoping that his family would never find out. His friend aasimar friend Amun took care of her, but eventually withdrew, because he was worried about succumbing to her half-succubus aura.
    Frustrated that the evil people could not deal with her personality, and the good and neutral people could not deal with her sexuality, Anari set out adventuring by herself. Initially shy and searching, she quickly became more feisty and mischievous. She currently works for the Bureau, while endlessly teasing Amun about his sexual repression. Anari is an Indep.


    How to use Anari:
  • Anari might be flirting with the PCs to gather information about a recent place or adventure.
  • The family of Anari's dad finds out about the 'fiend child' and try to kill her. Anari asks the PCs to hide her during a chase.
  • The PCs could have met Anari when she was younger and tried to find her father.



  • T'zandri (female alu-fiend - sort of)
    AL: chaotic good

    T'zandri is the child of a succubus and a fiend. Her mother ended up being cursed by the fiend and ended up bearing an alu-fiend of chaotic good alignment. As a revenge, she sent the child under his name to a boarding school in Baator to ruin his reputation.
    At the boarding school she ended up sharing a room with another lower plane misfit, Khashani, who was the non-evil daughter of an evil god. The two became friends and sorted out some alternative education. After all, the library had extensive literature on all sorts of topics. While Khashani researched druidry, T'zandri was more interested in the quirks of the Planes. The two also shared a common taste for centaur culture (and males).
    After leaving school, T'zandri started travelling the planes (as a rogue) and ended up working in a Sigil inn (pub and boarding house) whose ancient centaur owner became her mentor. The inn is a notorious brokering place in Sigil where people exchange information and hire adventurers. It also functions as a sort of post office for many.
    T'zandri is very quick-witted and quick-tongued. She knows how to handle anyone from a market trader to a violent customer. Her sense of humour frequently raises eyebrows. T'zandri does not dress like an alufiend, preferring more practical clothes such as brown leather trousers and white tunics that she buys from Arborean traders. She is, of course, and Indep.


    How to use T'zandri:
  • T'zandri knows quite a bit about the Planes, especially the Lower Planes, Arborea and the Beastlands.
  • T'zandri might amuse the PCs when she is asked to perform at the Well & Harp.



  • Khashani (half-goddess)
    AL: lawful neutral

    Khashani is one of the twin daughters of an evil god and one of his priestesses. To the great dismay of her parents, Khashani took more to the profession of her maternal grandmother, a druid. Already as a child, she acquired an animal companion in the form of a black wolf. She also tended to disappear quite a lot into the forest near the remote monastery where she grew up. To separate Khashani from her wolf and the forest, she was sent to boarding school in Baator.
    At the boarding school, Khashani was befriended by T'zandri, a fellow 'misfit', which made the compulsory stay in Baator more bearable. As the school was intended for baatezu nobles, at least the breadth of education wasn't too bad. Khashani particularly enjoyed the literature guest lectures given by a former archon who appreciated Khashani's wit and dark humour. After a session of steamy poetry reading, Khashani became his 'protege' and had more liberties in putting her timetable together.
    Instead of returning to her home prime after leaving school, Khashani became the apprentice of Sigil wizard/psionicist Laetitia. The wizard recognised her druidic predisposition and found an appropriate mentor for her. Currently, Khashani is being trained as a wizard, psionicist, bard and druid, with an emphasis on the latter. She has long silver hair, black eyes and extremely pale skin. She prefers to wear black robes or capes that obscure her body's features.


    How to use Khashani:
  • Khashani can be an informant for the PCs. She frequently visits the Well & Harp, which is currently run by her friend T'Zandri (Khashani also loves centaur culture). Sometimes, she can be found in other inns in Sigil as she enjoys a pint.
  • The PCs witness one of Khashani's renditions of centaur poetry at the Well & Harp and wonder about her sanity.
  • Khashani might hire the PCs to get some unusual spell ingredients for her from the Beastlands.



  • Rhaya (half-goddess)
    AL: chaotic neutral

    Rhaya is the other of the twin dauthers of an evil god and one of his priestesses. Only that her 'father' does not know that his brother, banned from the pantheon for his extreme chaotic evil transgressions, is Rhaya's real father. Initially, Rhaya was the most obnoxious, violent child and teenager ever to have graces the surface of her world. She also refused any education. Soon, the evil priests who fostered her could no longer contain her or cover up her deeds, so she had to flee into the Planes. There, she suffered from culture shock, especially the fact, that there were lots more powerful people. Rhaya could longer get away with her excessive violence and also had to answer to her real father, who also hid in the planes. In a fit of fury, she attempted a warlock ritual without preparation, which nearly killed her. Instead, however, it transformed her.
    Not being able to handle the forces that were flooding into her, she had to let the forces 'rewrite' her. This completely changed her personality, although it did not erase her memories. Rhaya is now gravitating towards neutrality. She has acquired a renegade eladrin mentor, Thandi, and is slowly building a relationship of trust with her sister Khashani. She is constantly 'on edge', because various people are hunting her for revenge. She is trying to stay clear of her father who is trying to recruit her for the Doomguard.
    Like Khashani, Rhaya is tall, lanky and has long silver hair and black eyes. She currently dresses like a mercenary. She always seems a little uncomfortable in her body.


    How to use Rhaya:
  • The PCs have had a run-in with Rhaya before her transformation, and notice her in the distance. They might want revenge, but find a completely different person.
  • The PCs are hired to punish Rhaya for something stupid that she has done in the planes before her transformation.
  • The PCS are hired by Rhaya's father Ashir (chaotic evil, often switches genders or appears as hermaphrodite) to spy on his/her daughter after her transformation. He especially wants information on her mysterious mentor, Thandi.



  • Thandi (female Eladrin)
    AL: chaotic good

    Thandi is a every old eladrin. She was the first to establish contact with the obyrith. When Thandi refused to side against the obyrith in the War of Law and Chaos, she was expelled from eladrin society. She went into exile, protected by the obyrith Pazuzu.
    Thandi sees herself as an explorer, researcher and diplomat. She rejects all warfare and prefers to understand 'enemies' instead. Since the discovery of the Far Realm, Thandi has directed her research at containing the danger, but also to further a greater understanding of this unknowable area. She tries to keep an eye on anyone coming from or accessing the Far Realm. This includes the Doomguard, who have been experimenting with the Far Realm. In the past, Thandi has used Doomguard facilities for her own research, so she can investigate them quite well.
    Recently, Thandi has taken on Rhaya as a mentee. She also acts as her warlock patron. Apart from teaching her magic, psionics and combat, Thandi teaches Rhaya etiquette and general social manners, which Rhaya is lacking entirely. Thandi lives in the Lady's Ward in Sigil.
    Thandi is exceptionally charismatic, but usually only flaunts this strategically, to persuade people to surrender information. She otherwise prefers to be low-key, in order not to attract attention. She has a weakness for expensive fabrics, however, always wearing the finest moonspider silks and real gold and silver brocades. Thandi has dark skin, elaborately braided and tied back black hair, and dark brown eyes.


    How to use Thandi:
  • Thandi hires the PCs as spies at the Doomguard who have been conducting dodgy experiments with the Far Realm.
  • The PCs are after Rhaya, and Thandi bails her out.
  • The PCs are members for the Doomguard, and have been noticing strange goings-on at the headquarters. During their investigations, they notice that someone else is investigating.



  • Ashana Longreach (female aasimar)
    AL: lawful good

    Ashana is the daughter of the famous Tarsheva Longreach and her on an off partner, Amun. Like her mother, she is an exceptional archer. For her age, she is astonishingly plane-wise.
    Because of a long-standing feud between her parents and an abyssal lord, Ashana is constantly in danger of being abduced by said creature. She has long white hair and golden eyes.


    How to use Ashana:
  • The PCs witness and potentially swart an abduction attempt.
  • The PCs are hired to abduct Ashana.



  • Jhalass (female drow ranger/bard/cleric)
    AL: lawful good

    Jhalass is a high priestess of Elistraee. After her goddesses death, she fled into the planes where she worked as an entertainer and caravan guide. She assumed that her goddess would be gone forever, but she was called to join a rescue mission. Since Elistraee has reappeared, Jhalass is confused where she belongs - in drow society as her goddess high priestess, or in the planes, away from drow society and her priestly obligations.
    Jhalass is the daughter of the former goddess Mystra. Mystra tried to help Elistraee with the removal of the drow curse and ended up giving her DNA to drow twins during a ritual which was support to reinforce the curse. Mystra successfully sabotaged this ritual with her intervention.
    Jhalass has a familiar, a giant black tiger that also serves as her means of transport.


    How to use Jhalass:
  • The PCs meet Jhalass when she is still dark and brooding after failing to protect her goddess. She is their caravan guide. Alternatively, they hear her sing in a theatre. They have never heard such sad, beautiful drow music.
  • The PCs are part of a mission to resurrect Elistraee. Either, they have to find Jhalass or are hired by her.



  • Kel (female drow ranger/bard/cleric)
    AL: lawful good

    Kel is the twin brother of Jhalass. He also used to be a priest of Elistraee. Unlike his meandering sister, Kel works as an agent for The Bureau. He specialises in intelligence gathering on drow matters. His most high profile mission was against Kiaransalee in her abyssal realm.
    Like his sister, Kel is accompanied by a giant black tiger, which he obviously does not take with him on certain missions. He is quite sombre and quiet, but also gentle. Kel is an accomplished and precise fighter, heavily drawing on his bardic martial arts training.


    How to use Kel:
  • The PCs meet Jhalass when she is still dark and brooding after failing to protect her goddess. She is their caravan guide. Alternatively, they hear her sing in a theatre. They have never heard such sad, beautiful drow music.
  • The PCs are part of a mission to resurrect Elistraee. Either, they have to find Jhalass or are hired by her.



  • Lilith (female succubus)
    AL: lawful evil

    Lilith is an unusual succubus. She is obsessed with research on ancient magic and the Far Realm. A fallen angel, she had maintained her angelic discipline, which she elegantly combines with evil scheming. She conducts extremely risky experiments, which involve Pale Night, for instance. Once, Lilith 'rescued' the queen of the succubi from a trap that she had set for Pale Night. Malcanthet was grateful for the rescue, but suspects something darker than Lilith 'accidentally being in the area'. She continues to keep an eye on Lilith. Lilith actually supports Malcanthet, because she is allowing her work in peace.
    After her disappointment with her daughter Anari, Lilith has now managed to recruit the eldest daughter of Anari's father as a student. The daughter (Stella) does not know that she is an evil succubus, as Lilith operates in disguise. Without her disguise, Lilith appears as a typical succubus, with dark brown hair and brown eyes.


    How to use Lilith:
  • Stella's mother or father asks the PCs to investigate their daughter's new mentor.
  • The PCs come across Lilith's dubious experiments with either obyriths or the Far Realm. Maybe they are hired by Malcanthet as spies.



  • Malcanthet (female succubus)
    AL: chaotic evil

    Malcanthet is the Queen of the Succubi. She is currently preparing for another contestation of her title. Her current strategy is to get herself surrounded by loyal people. To these ends, she has forged alliances with lawful and even good people who prefer to see her in power rather than the other succubi. As an unexpected result, however, her city and plane has started to slide. Malcanthet now has to decide whether to keep her strategy, which will probably save her live and position, or to keep her city as it was.
    In our campaign, Malcanthet is very similar in feel to Gail from Sin City.


    How to use Malcanthet:
  • The PC either notice that Malcanthet has been surrounding herself/making deals with lawful and good people, or that her city appears to be sliding out of the Abyss.
  • Malcanthet hires the PCs to find information on a chaotic good person. The PCs initially assume it's to destroy or damage that person, but it's to forge an alliance.



  • Parac (female drow)
    AL: lawful evil

    Parac is an incubus and current ruler of Ribcage. He deeply hates other incubi who he regards as weak and unambitious. He envies the power of succubi and is trying to outdo them. At the same time, Parac respects the most powerful (and more sane) succubi has a playful rivalry with Malcanthet. Malcanthet respects him enough to consider him as a potential father for her next child.
    Parac cuts an imposing figure - tall, muscular with giant wings. He has short black hair and black piercing eyes and prefers to wear tight black leather clothing. He is incredibly vain, so he is always groomed well.


    How to use Parac:
  • Parac hires the PCs to find information against a rival, trade partner or succubus.
  • Parac hires the PCs to find a magic tome through which he hopes to increase his abilities and power.



  • Tal (female succubus)
    AL: lawful neutral

    Tal is Malcanthet's second-in-command and administrator of her city Shendilavri. Originally, Tal joined Malcanthet's administration as a spy from Mount Celestia. Her curiosity soon brought her not only closer to the Queen of Succubi, but also to experiments with hedonism. Eventually, Tal was cast out from Mount Celestia, turned into a real succubus for punishment and joined Malcanthet for good.
    Tal is a tall, androgynous person with short black hair and vibrant black eyes. She always dresses in black. Tal is exceptionally curious and also exceptionally loyal to Malcanthet. In contrast to Malcanthet, however, she has quite a strong sense of ethics. She is trying to alleviate (involuntary) suffering in Shendilavri.


    How to use Tal:
  • Tal saves the PCs when they run into trouble in the abyss.
  • The PCs meet Tal during negotiations with Malcanthet.
  • The PCs are sent to find information on what is going on in Shendilavri.



  • Leda (female eladrin)
    AL: chaotic good

    Leda is a young eladrin (by eladrin standards) who has advanced to second-in-command with the Sensates. She is Laetitia's closes confidant. A relative of the eladrin queen, Leda also sports fiery red hair, which she keeps provocatively short. In many ways, she feels at odds with eladrin society, which is why she keeps out of its way.
    Currently, Leda is investigating the Doomguard.


    How to use Leda:
  • Laetitia hires the PCs after Leda has failed to report back. They discover that she has found out about a high-up conspiracy, and has ended up as an involuntary subject in an experiment to combine obyrith, eladrin and far realm DNA.
  • Leda is organising a spectacular Sensate ball in collaboration with the Cynosure circus on Pandemonium. The PCs are either part of the organising team, political refugees hiding in the Cynosure or simply guests.



  • Ashir (genderfluid ex-god)
    AL: chaotic neutral evil

    A long long time ago, Ashir and his twin brother Khan (Q'an) were almost ordinary drow, only that they were a bit more 'intense' (read: psychopath) than others. Their outrageous behaviour eventually landed them in Harbinger House where they transformed into twin gods, only not for the drow realm. Initially the two brothers got on well enough, with Ashir taking care of chaotic evil, and his brother of lawful evil. Khan eventually started to disprove of Ashir's excesses and ended up kicking him out of the pantheon with the help of the neutral and good deities.
    Initially, Ashir sought to merely seek revenge and take over his brother's position. However, in the planes, where he settled, he became more monastic, meditating on the nature of elemental chaos. He moved to Pandemonium and joined the Doomguard with the aim of becoming their factol.
    As a firm believer in chaos and instability, Ashir prefers to appear in public as a gender and race ambigious person. He is very charismatic, if a little insane. He loves to philosophise about chaos or the multiverse in general.


    How to use Ashir:
  • Ashir hires the PCs to spy on his daughter Rhaya or on other doomguard members who are in the way of his ascent to factol.
  • The PCs are hired to spy on Ashir by other Doomguard members to find out whether this ambitious newbie is consistent with their aims.